3/16/2024
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It’s still very possible that I’m still just overlooking the thing but I’m at a loss at this moment. Looking at my automated game save backup series, that last session lasted well over 3 hours (without any fights except an occasional Seeker). I have extensively visited every single building, shed, car, truck, container, rock, pick-nick table and the like in the vicinity in a very systematic way. Those other 2 weapons (3* Älgstudsare and 3* Sjöqvist) were actually there on the shelves so the counter is now up to 2/3. If not then there should be another location.Īnyways. It would be nice if someone could tell for sure if the 5* m/49 counts toward the weapon counter.
But I’m pretty much convinced that more than the airbase counter alone got screwed up with one of the updates. So maybe there is more going on in Stenmyra. Also there were a lot of looted containers already which I couldn’t open. However, considering the fact that you get into the barn at the end of the “Emergency Supplies” side mission (which I definitely completed, albeit quite a while ago), I still find it odd because they are seriously hard to miss in between all those other supplies. Obviously, I haven’t been thorough enough with my latest check runs. In this video well be going over the NEW best way of getting your hands on Experimental weapons in Generation ZeroHope you all enjoyed, if you did be sure. I just don’t remember if the counter went up. I clearly remember that one (it’s one of the last missions I actually did). I have definitely picked up that 5* m/49. It could be the 5* m/49 that you get at the end of “The Bridge” main mission but it’s quite a bit of distance from Stenmyra’s center and may not count towards weapon loc counter. Where the 3rd weapon was, i can’t recall at the moment. There are 2x weapons on the shelf that should be the ones counting towards weapon count. Here you'll find all the various modifications that you can do to your weapons barrel, this can be a Compensator, Silencer or Extension.In Stenmyra, at the end of “Emergency Supplies” side mission, you’ll get into the barn. There are 13 types of weapons in the game, two of which are pistols you can find easily at the beginning of the game. If you do find yourself still struggling with acquiring them, you can pick up the skill Mechanic which allows you to salvage up to 25% damaged components with the first level and 50% with the second.
They are usually located in what would be the machines "head" so by avoiding that when engaging them generally increases your chance at getting one. Since these modules are actual components of the machines the player has to be careful when engaging them if they desire to have a higher chance at getting them. Vision modules are acquired by destroying the various machines found in Generation Zero. This module can be switched between three modes: low light, IR and object penetrating vision. This module can be switched between two modes: IR and object penetrating vision. This module can be switched between two modes: low light and object penetrating vision. This module can be switched between two modes: low light and IR vision. This module allows limited viewing of objects through solid obstacles. It is an area of historical relevance, with the great Iboholmen Castle standing proud for several centuries before finally being destroyed during the Russian Pillage at the end of the Great Northern War.
- Object Penetrating Vision Modulator (OPV) At the southeastern tip of Östertörn is a small archipelago of islands consisting of Norra and Södra Saltholmen, Iboholmen and a variety of smaller islands.
- Your character needs to be at least level 25 for you to be able to get them as a drop from these enemies. But there is one more condition you need to meet for it. These 3 are the only ways you can get these weapons in the game. This module allows viewing in the infrared spectrum. You can get Experimental Weapons by beating Rivals, Reapers, and completing Base Defense missions. This module amplifies light to allow visibility in low light situations.
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